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Honestly, aside from the impressive gladiatorial games-style set pieces around the halfway mark – especially the genuinely dazzling Light Cycle sequence – the action in Tron: Legacy is frustratingly generic, and the overall tone is needlessly po-faced.
#Tron legacy game a10 movie
Given the expectations around the genre and the franchise’s video game-inspired trappings, you’d expect Kosinskito deliver a pulse-pounding thrill ride, but instead, the movie is kinda, well…dull. Tron: Legacy deals with some potentially weighty themes – stuff like the potential for technology to unlock humanity’s future – but it’s also a sci-fi adventure joint.
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For a video game inspired movie, it’s not much fun They’re either embarrassingly predictable – no points for guessing that Castor is Zuse – or are handled in such clumsy, pedestrian fashion – the reveal that supporting baddie Rinzler is a reprogrammed TRON – that long-time fans will be underwhelmed, while newcomers to the franchise will be confused. Heck, even Tron: Legacy’s plot twists are a bust. Confused over how exactly CLU intends to conquer the real world with a relatively underpowered invasion force? Or what Flynn means when he says that the ISOs hold the key to the reshaping the human condition? Don’t look to Tron: Legacy’s screenplay for answers. I’ll give director Joseph Kosinski and his writing duo a pass on the world building front – presumably that would have been addressed in Tron: Legacy’s planned sequels – but the screenplay’s gaping plot holes are harder to forgive. Despite the narrative being bogged down by flashbacks and endless exposition, key concepts never feel properly fleshed out, while Tron: Legacy’s world seems disappointingly small and devoid of life (in both a literal and metaphorical sense). Somehow, screenwriters Edward Kitsis and Adam Horowitz penned a story that’s paradoxically too thin and overstuffed. The most obvious problem with Tron: Legacy is its script.
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So, what went wrong? Let’s unpack the five key areas where Tron: Legacy missed the mark and see if we can work out why it failed to relaunch the Tron franchise along the way. However, for a movie about getting sucked into a cool virtual reality world that culminates in two Jeff Bridges confronting each other on a bridge – all set to a virtuoso Daft Punk soundtrack, no less! – it is amazingly mediocre. Although the flick raked in a cool $410 million worldwide, once you factor in its steep $150 million price tag and associated marketing costs, its performance looks a lot less impressive.Īnd if you believe star Garrett Hedlund, concerns around the sizeable budget needed to produce another Tron sequel did indeed play a significant factor in Disney pulling the plug, especially after subsequent flops like Tomorrowland left the studio feeling skint.īut another, equally important factor is that Tron: Legacy just isn’t all that good, either. Now, part of the reason the Tron franchise stalled might be down to Tron: Legacy’s modest box office returns. Sure, there have been rumblings recently around a mooted third instalment, but to date, the franchise remains trapped in development hell. Certainly, it had all the right ingredients: it was the sequel to 1982 sci-fi/action cult hit Tron, it boasted state of the art visual effects and production design, and it had a solid cast that included the likes of Jeff Bridges, Olivia Wilde and Michael Sheen.Īnd yet, it’s almost 10 years later and a Tron: Legacy follow-up has failed to materialise. When Tron: Legacy hit theatres back in December 2010, it seemed destined to kickstart Disney’s next big live-action franchise.
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